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hedateru (隔てる)

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Devlog

  • scaling fix
    March 15, 2025 by Kenneth Dodrill
    2
    previously the game was set to 1000x1000. on smaller screens you couldn’t see the game! so I’ve updated the code to scale with your screen automatically... Continue reading
  • fix linux build
    March 15, 2025 by Kenneth Dodrill
    2
    I must have compiled the game when I was messing around with different levels. Previously the game only showed one level! Now it’s correct. Please redownload and try the game out if you already down... Continue reading
  • hedateru launch
    March 13, 2025 by Kenneth Dodrill
    1
    I had the idea for this game randomly last week. I was trying to figure out what I wanted to make it with. I was trying to figure out if I wanted to go my normal C & Raylib route, or branch out and tr... Continue reading
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