Map design


Today, I drew out the rest of the map. I started off by thinking about interesting rooms that the player could go through and where enemies might hide. I then drew out the map on paper, but when I went to draw it in the tilemap in Godot, I ended up adding more rooms and changing how some of the locations worked. I then extended the camera limits to my new map, added some lights, and started working on the details. Looks nice so far, and I'm happy with it. Pathfinding stuff is still frustrating.

Get Exterminator?

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