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Devlog
Submission to Godot Wild Jam #24 - Our 2 Year!
Exterminator?
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Devlog
Exterminator is done!
August 23, 2020
by
Kenneth Dodrill
When the theme was announced, I initially thought of something dark. I wanted to bring the possible light and happy theme of "Family" to a somewhat darker place, with a different meaning to it. I feel...
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Almost done
August 22, 2020
by
Kenneth Dodrill
Last night I decided to remove pathfinding and movement from the enemies. It's worked out very well so I was able to devote more time to getting the animations in and other important things. I have fi...
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Map design
August 21, 2020
by
Kenneth Dodrill
Today, I drew out the rest of the map. I started off by thinking about interesting rooms that the player could go through and where enemies might hide. I then drew out the map on paper, but when I wen...
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Pathfinding frustrations
August 20, 2020
by
Kenneth Dodrill
I have mostly been trying to get enemies to work correctly today. I tried many different forms of pathfinding, but couldn't get anything to work correctly. I tried to implement Breadth First search an...
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Initial Ideas
August 18, 2020
by
Kenneth Dodrill
My initial idea for this game was to use a different tileset that had a bat enemy. I was thinking about making the player a bat that was injured and was trying to find it's way home. However, I'm not...
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