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Exterminator?

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Devlog

  • Exterminator is done!
    August 23, 2020 by Kenneth Dodrill
    When the theme was announced, I initially thought of something dark. I wanted to bring the possible light and happy theme of "Family" to a somewhat darker place, with a different meaning to it. I feel... Continue reading
  • Almost done
    August 22, 2020 by Kenneth Dodrill
    Last night I decided to remove pathfinding and movement from the enemies. It's worked out very well so I was able to devote more time to getting the animations in and other important things. I have fi... Continue reading
  • Map design
    August 21, 2020 by Kenneth Dodrill
    Today, I drew out the rest of the map. I started off by thinking about interesting rooms that the player could go through and where enemies might hide. I then drew out the map on paper, but when I wen... Continue reading
  • Pathfinding frustrations
    August 20, 2020 by Kenneth Dodrill
    I have mostly been trying to get enemies to work correctly today. I tried many different forms of pathfinding, but couldn't get anything to work correctly. I tried to implement Breadth First search an... Continue reading
  • Initial Ideas
    August 18, 2020 by Kenneth Dodrill
    My initial idea for this game was to use a different tileset that had a bat enemy. I was thinking about making the player a bat that was injured and was trying to find it's way home. However, I'm not... Continue reading
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